Distance formula: The distance between two points (x₁, y₁) and (x₂, y₂) is: d = √[(x₂-x₁)² + (y₂-y₁)²]. This is derived from the Pythagorean theorem.
- Identify coordinates: (x₁, y₁) and (x₂, y₂)
- Substitute values into the distance formula
- Calculate the differences and squares
- Take the square root of the sum
A(3, 4): x₁ = 3, y₁ = 4
B(-1, 2): x₂ = -1, y₂ = 2
d = √[(x₂-x₁)² + (y₂-y₁)²]
d = √[(-1-3)² + (2-4)²]
d = √[(-4)² + (-2)²]
d = √[16 + 4]
d = √20 = √(4×5) = 2√5 ≈ 4.47 units
The distance between points A(3, 4) and B(-1, 2) is 2√5 ≈ 4.47 units
• Distance formula: d = √[(x₂-x₁)² + (y₂-y₁)²]
• Subtraction with negatives: Be careful with signs
• Squaring: Squaring eliminates negative signs
• Square root simplification: Factor out perfect squares when possible
Distance from origin: A special case of the distance formula where one point is (0, 0). The distance from (x, y) to origin is: d = √(x² + y²)
d_P = √[(-4)² + (3)²] = √[16 + 9] = √25 = 5 units
d_Q = √[(2)² + (-5)²] = √[4 + 25] = √29 ≈ 5.39 units
Since 5 < √29 (or 5 < 5.39), point P is closer to the origin than point Q
To avoid square roots: compare 25 (P's squared distance) vs 29 (Q's squared distance)
Point P(-4, 3) is 5 units from the origin, point Q(2, -5) is √29 ≈ 5.39 units from the origin, so P is closer to the origin than Q.
• Distance from origin: d = √(x² + y²)
• Comparison shortcut: Compare squared distances instead of actual distances
• Pythagorean theorem: Distance formula is based on this theorem
Perimeter: The total distance around a geometric figure. For a triangle, perimeter = sum of all three side lengths.
A(1, 2) to B(4, 6): d_AB = √[(4-1)² + (6-2)²] = √[9 + 16] = √25 = 5 units
B(4, 6) to C(7, 2): d_BC = √[(7-4)² + (2-6)²] = √[9 + 16] = √25 = 5 units
A(1, 2) to C(7, 2): d_AC = √[(7-1)² + (2-2)²] = √[36 + 0] = √36 = 6 units
Perimeter = AB + BC + AC = 5 + 5 + 6 = 16 units
The perimeter of triangle ABC is 16 units
• Distance formula: Calculate each side separately
• Perimeter definition: Sum of all side lengths
• Special case: When y-coordinates are equal, distance is simply |x₂-x₁|
Distance on coordinate plane: The straight-line measurement between two points (x₁, y₁) and (x₂, y₂)
Distance formula: Derived from the Pythagorean theorem: d = √[(x₂-x₁)² + (y₂-y₁)²]
Perimeter: The total distance around a geometric figure
Euclidean distance: The shortest path between two points in a plane
- Identify coordinates: Determine the x and y values of both points
- Subtract coordinates: Calculate (x₂-x₁) and (y₂-y₁)
- Square differences: Square both differences
- Sum squares: Add the squared differences
- Take square root: Find the square root of the sum
Scale factor: A ratio that compares the measurements on a map to the actual measurements. Actual distance = Map distance × Scale factor.
d_map = √[(8-2)² + (9-5)²] = √[36 + 16] = √52 = √(4×13) = 2√13 ≈ 7.21 units
Scale: 1 unit on map = 10 miles in reality
Actual distance = Map distance × Scale factor
Actual distance = 2√13 × 10 = 20√13 ≈ 72.1 miles
2√13 ≈ 7.21, and 7.21 × 10 = 72.1 miles ✓
Since we're dealing with distance, round to reasonable precision: approximately 72.1 miles
The actual distance between the towns is 20√13 ≈ 72.1 miles
• Distance formula: Calculate map distance first
• Scale conversion: Multiply map distance by scale factor
• Unit conversion: Apply scale to convert to real-world units
Time-Speed-Distance relationship: Time = Distance ÷ Speed. This is fundamental for motion problems.
d = √[(6-0)² + (8-0)²] = √[36 + 64] = √100 = 10 units
Time = Distance ÷ Speed
Time = 10 units ÷ 2 units/minute = 5 minutes
Robot travels 2 units per minute for 5 minutes = 10 units ✓
The robot will take exactly 5 minutes to reach point S
The robot will take 5 minutes to travel from point R(0, 0) to point S(6, 8)
• Distance formula: d = √[(x₂-x₁)² + (y₂-y₁)²]
• Time-Speed-Distance: Time = Distance ÷ Speed
• Unit consistency: Ensure units match in calculations
Coordinate plane distance: The Euclidean distance between two points (x₁, y₁) and (x₂, y₂)
Pythagorean theorem: The foundation of the distance formula: a² + b² = c²
Cartesian distance: The straight-line distance in a coordinate system
Scale factor: The ratio between map distance and actual distance
Euclidean metric: The standard way to measure distance in a plane
- Identify coordinates: Determine the exact coordinates of both points
- Apply distance formula: Substitute into d = √[(x₂-x₁)² + (y₂-y₁)²]
- Perform calculations: Carefully compute differences and squares
- Simplify: Reduce radicals when possible
- Apply context: Convert units or apply to real-world scenarios as needed
• General distance formula: d = √[(x₂-x₁)² + (y₂-y₁)²]
• Distance from origin: d = √(x² + y²)
• Horizontal distance: d = |x₂ - x₁| when y₁ = y₂
• Vertical distance: d = |y₂ - y₁| when x₁ = x₂
• Squared distance: d² = (x₂-x₁)² + (y₂-y₁)²
• Triangle inequality: For three points, sum of any two sides ≥ third side